• 0.2.0 25830b1f25

    0.2.0 Stable

    jkaindl released this 2026-07-27 05:29:06 +00:00 | 0 commits to main since this release

    Added

    • Edit mode: move and scale top-level nodes of glTF/GLB models via a gizmo
      (Edit model in the hover toolbar or the 3D-view sidebar) or precise number
      fields in the sidebar. Rotation is deliberately not offered.
    • Edits are saved to a <name>.edit.gltf/.edit.glb next to the file — the
      original is never modified. Re-entering edit mode re-applies saved edits by node
      name onto the fresh original, so edits survive file regeneration.
    • New setting Locked node prefixes (default env__): nodes whose names match a
      prefix cannot be selected or edited.
    • Edit mode works in all three viewing paths (code block, embed, file view — the
      latter two are operated via the sidebar) and pauses auto-rotate while active.
    • The file view now reloads when its file changes on disk and follows theme changes.

    Fixed

    • The Auto-rotate setting now applies to already-open viewports immediately
      instead of only after a reload.
    • Reloading a model (file regeneration) no longer leaks a WebGL context per reload.
    • Discarding edits while the model reloads in the background now shows a notice
      instead of silently doing nothing.
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